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Can I respond to my infinite loop by casting a creature spell?
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Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by casting Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
add a comment |
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by casting Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
5
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59
add a comment |
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by casting Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
Can I respond to my own triggered infinite loop with Sporemound and Life and Limb by casting Acidic Slime to destroy Life and Limb or by paying to activate Gobbling Ooze ability to destroy Sporemound?
magic-the-gathering
magic-the-gathering
edited Mar 18 at 17:15
Kevin
1,907723
1,907723
asked Mar 15 at 2:18
SonkuragariSonkuragari
1435
1435
5
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59
add a comment |
5
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59
5
5
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59
add a comment |
1 Answer
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You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
add a comment |
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1 Answer
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You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
add a comment |
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
add a comment |
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
You may cast an instant spell to end the loop as you describe.
You may activate an ability to end the loop as you describe.
But you may not cast a creature spell (unless it has Flash).
The following is the loop in detail:
- [You play a Forest or something]
- Sporemound's ability triggers.
- You place Sporemound's ability on the stack.
- Player's get priority.
- Sporemound's ability resolves.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Sporemound's ability triggers.
- You create a 1/1 green Saproling creature token that enters as a 1/1 green Forest Saproling land creature token.
- Goto 2.
In step 3, you get to cast a spell or activate an ability in response to Sporemound's triggered ability. These will resolve before step 4 (because the last thing added to the stack resolves first). Step 4 will still happen (since the ability was added to the stack in step 2), but step 5 won't happen if Sporemound's ability doesn't trigger (e.g. because it's not there, or because the created Saproling didn't enter as a land), thus breaking the loop.
Note that the stack isn't empty in step 3, so the only spells you can cast are instant spells and spells with Flash, so casting Acidic Slime is out. Activated abilities of creatures are fine, though, so activating Gobbling Ooze is possible.
edited Mar 15 at 4:00
answered Mar 15 at 3:31
ikegamiikegami
40.6k366138
40.6k366138
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
add a comment |
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
Awesome, thank you!
– Sonkuragari
Mar 15 at 3:36
2
2
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oops, you can't cast Acidic Slime. See updated answer.
– ikegami
Mar 15 at 3:57
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
Oh.....well, still. It answers the question, so thank you
– Sonkuragari
Mar 15 at 4:20
add a comment |
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5
Alternatively, you are entirely allowed to say you won't do anything to stop this, and if your opponent can't stop it either it's a draw. This might be a good idea if, for instance, you have low life total and your opponent has a flying creature you can't do anything about no matter how many saprolings you have.
– Arthur
Mar 15 at 6:59