Slot Machine RTP CalculationGame related to probabilityHi/Lo Probability guessing gameVariable triples vs....

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Slot Machine RTP Calculation


Game related to probabilityHi/Lo Probability guessing gameVariable triples vs. single quad card game. Who has the advantage?Slot Machine ProbabilitiesSlot Machine MathematicsSlot Machine ProbabilityCan there be a mathematical proof that a roulette player will lose?Gambling slot machine problemHow exactly do casinos come up with their probabilities?Slot Machine Patterns













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I'm implementing slot machine for fun and i trying to achieve player RTP around 0.94% ~ 0.96%, RTP must within a range.



Current i have a list of Winning Pattern multiply of x25,x15,x8,x6,x5,x3,x2,x0
every time player spin, then will come into winning pattern list here random a multiply.



m = x25,x15,x8,x6,x5,x3,x2,x0
p = payout
b = bet



i try
rtp = payout / bet
frtp = rtp / m



(random a chance from 0 to 1) less that frtp (mean player get the win)



this i try run 1000spin, seem the rtp will be 0.80~0.95, anyway i can get more accurate RTP ?



Thanks a lot










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$endgroup$








  • 1




    $begingroup$
    Welcome to MSE. Please read this text about how to ask a good question.
    $endgroup$
    – José Carlos Santos
    Mar 15 at 9:20










  • $begingroup$
    I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
    $endgroup$
    – Matti P.
    Mar 15 at 9:39
















0












$begingroup$


I'm implementing slot machine for fun and i trying to achieve player RTP around 0.94% ~ 0.96%, RTP must within a range.



Current i have a list of Winning Pattern multiply of x25,x15,x8,x6,x5,x3,x2,x0
every time player spin, then will come into winning pattern list here random a multiply.



m = x25,x15,x8,x6,x5,x3,x2,x0
p = payout
b = bet



i try
rtp = payout / bet
frtp = rtp / m



(random a chance from 0 to 1) less that frtp (mean player get the win)



this i try run 1000spin, seem the rtp will be 0.80~0.95, anyway i can get more accurate RTP ?



Thanks a lot










share|cite|improve this question









$endgroup$








  • 1




    $begingroup$
    Welcome to MSE. Please read this text about how to ask a good question.
    $endgroup$
    – José Carlos Santos
    Mar 15 at 9:20










  • $begingroup$
    I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
    $endgroup$
    – Matti P.
    Mar 15 at 9:39














0












0








0





$begingroup$


I'm implementing slot machine for fun and i trying to achieve player RTP around 0.94% ~ 0.96%, RTP must within a range.



Current i have a list of Winning Pattern multiply of x25,x15,x8,x6,x5,x3,x2,x0
every time player spin, then will come into winning pattern list here random a multiply.



m = x25,x15,x8,x6,x5,x3,x2,x0
p = payout
b = bet



i try
rtp = payout / bet
frtp = rtp / m



(random a chance from 0 to 1) less that frtp (mean player get the win)



this i try run 1000spin, seem the rtp will be 0.80~0.95, anyway i can get more accurate RTP ?



Thanks a lot










share|cite|improve this question









$endgroup$




I'm implementing slot machine for fun and i trying to achieve player RTP around 0.94% ~ 0.96%, RTP must within a range.



Current i have a list of Winning Pattern multiply of x25,x15,x8,x6,x5,x3,x2,x0
every time player spin, then will come into winning pattern list here random a multiply.



m = x25,x15,x8,x6,x5,x3,x2,x0
p = payout
b = bet



i try
rtp = payout / bet
frtp = rtp / m



(random a chance from 0 to 1) less that frtp (mean player get the win)



this i try run 1000spin, seem the rtp will be 0.80~0.95, anyway i can get more accurate RTP ?



Thanks a lot







probability






share|cite|improve this question













share|cite|improve this question











share|cite|improve this question




share|cite|improve this question










asked Mar 15 at 9:17









JohnLoongJohnLoong

1




1








  • 1




    $begingroup$
    Welcome to MSE. Please read this text about how to ask a good question.
    $endgroup$
    – José Carlos Santos
    Mar 15 at 9:20










  • $begingroup$
    I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
    $endgroup$
    – Matti P.
    Mar 15 at 9:39














  • 1




    $begingroup$
    Welcome to MSE. Please read this text about how to ask a good question.
    $endgroup$
    – José Carlos Santos
    Mar 15 at 9:20










  • $begingroup$
    I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
    $endgroup$
    – Matti P.
    Mar 15 at 9:39








1




1




$begingroup$
Welcome to MSE. Please read this text about how to ask a good question.
$endgroup$
– José Carlos Santos
Mar 15 at 9:20




$begingroup$
Welcome to MSE. Please read this text about how to ask a good question.
$endgroup$
– José Carlos Santos
Mar 15 at 9:20












$begingroup$
I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
$endgroup$
– Matti P.
Mar 15 at 9:39




$begingroup$
I would recommend that you write out an algebraic expression for the expected outcome of the game. It could be that you have two write an individual term for each of the multipliers, etc ...
$endgroup$
– Matti P.
Mar 15 at 9:39










0






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