How to stretch or compress a spiral cylinder Announcing the arrival of Valued Associate #679:...
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How to stretch or compress a spiral cylinder
Announcing the arrival of Valued Associate #679: Cesar Manara
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$begingroup$
I have a cylinder-like spiral object as a .STL
file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?
Edited:
rendering animation scripting armature bezier
$endgroup$
add a comment |
$begingroup$
I have a cylinder-like spiral object as a .STL
file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?
Edited:
rendering animation scripting armature bezier
$endgroup$
add a comment |
$begingroup$
I have a cylinder-like spiral object as a .STL
file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?
Edited:
rendering animation scripting armature bezier
$endgroup$
I have a cylinder-like spiral object as a .STL
file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?
Edited:
rendering animation scripting armature bezier
rendering animation scripting armature bezier
edited Mar 26 at 20:32
Alish
asked Mar 23 at 8:28
AlishAlish
162
162
add a comment |
add a comment |
1 Answer
1
active
oldest
votes
$begingroup$
I would try it with 2 shapekeys:
- In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.
- Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.
- Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.
- You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.
$endgroup$
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
add a comment |
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1 Answer
1
active
oldest
votes
1 Answer
1
active
oldest
votes
active
oldest
votes
active
oldest
votes
$begingroup$
I would try it with 2 shapekeys:
- In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.
- Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.
- Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.
- You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.
$endgroup$
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
add a comment |
$begingroup$
I would try it with 2 shapekeys:
- In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.
- Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.
- Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.
- You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.
$endgroup$
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
add a comment |
$begingroup$
I would try it with 2 shapekeys:
- In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.
- Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.
- Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.
- You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.
$endgroup$
I would try it with 2 shapekeys:
- In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.
- Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.
- Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.
- You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.
edited Mar 23 at 11:19
answered Mar 23 at 10:41
moonbootsmoonboots
14.4k21025
14.4k21025
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
add a comment |
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Thank you. There are some issues regarding this method:
$endgroup$
– Alish
Mar 26 at 15:23
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
$endgroup$
– Alish
Mar 26 at 15:30
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
$endgroup$
– moonboots
Mar 26 at 16:07
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
Thanks. I added the file just after the question.
$endgroup$
– Alish
Mar 26 at 20:33
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
$begingroup$
I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
$endgroup$
– moonboots
Mar 26 at 21:08
add a comment |
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