How to stretch or compress a spiral cylinder Announcing the arrival of Valued Associate #679:...

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How to stretch or compress a spiral cylinder



Announcing the arrival of Valued Associate #679: Cesar Manara
Planned maintenance scheduled April 17/18, 2019 at 00:00UTC (8:00pm US/Eastern)
2019 Moderator Election Q&A - Question CollectionCan an imported .STL file be broken down into individual parts (rigged) and animated in Blender?Animate .stl files in BlenderHow to use the golden spiral composition ruleAnimate object along path and deform accordinglySpiral vertices animationsI cannot get this cylinder to follow the bezier curveHow to roll a plane onto a cylnder (paper onto a toilet roll)Square-spiral pathhow to stretch ik bone in blender 2.8How To Un-Twist a Spiral STL Object?





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3












$begingroup$


I have a cylinder-like spiral object as a .STL file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?





Enter image description here



Enter image description here



Edited:
enter image description hereenter image description hereenter image description here










share|improve this question











$endgroup$



















    3












    $begingroup$


    I have a cylinder-like spiral object as a .STL file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?





    Enter image description here



    Enter image description here



    Edited:
    enter image description hereenter image description hereenter image description here










    share|improve this question











    $endgroup$















      3












      3








      3





      $begingroup$


      I have a cylinder-like spiral object as a .STL file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?





      Enter image description here



      Enter image description here



      Edited:
      enter image description hereenter image description hereenter image description here










      share|improve this question











      $endgroup$




      I have a cylinder-like spiral object as a .STL file (figure). We want to animate compressing and stretching this cylinder (figure). How can this be done?





      Enter image description here



      Enter image description here



      Edited:
      enter image description hereenter image description hereenter image description here







      rendering animation scripting armature bezier






      share|improve this question















      share|improve this question













      share|improve this question




      share|improve this question








      edited Mar 26 at 20:32







      Alish

















      asked Mar 23 at 8:28









      AlishAlish

      162




      162






















          1 Answer
          1






          active

          oldest

          votes


















          4












          $begingroup$

          I would try it with 2 shapekeys:




          • In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.

          • Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.

          • Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.

          • You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Thank you. There are some issues regarding this method:
            $endgroup$
            – Alish
            Mar 26 at 15:23










          • $begingroup$
            Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
            $endgroup$
            – Alish
            Mar 26 at 15:30










          • $begingroup$
            so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
            $endgroup$
            – moonboots
            Mar 26 at 16:07










          • $begingroup$
            Thanks. I added the file just after the question.
            $endgroup$
            – Alish
            Mar 26 at 20:33










          • $begingroup$
            I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
            $endgroup$
            – moonboots
            Mar 26 at 21:08












          Your Answer








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          1 Answer
          1






          active

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          active

          oldest

          votes






          active

          oldest

          votes









          4












          $begingroup$

          I would try it with 2 shapekeys:




          • In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.

          • Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.

          • Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.

          • You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Thank you. There are some issues regarding this method:
            $endgroup$
            – Alish
            Mar 26 at 15:23










          • $begingroup$
            Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
            $endgroup$
            – Alish
            Mar 26 at 15:30










          • $begingroup$
            so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
            $endgroup$
            – moonboots
            Mar 26 at 16:07










          • $begingroup$
            Thanks. I added the file just after the question.
            $endgroup$
            – Alish
            Mar 26 at 20:33










          • $begingroup$
            I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
            $endgroup$
            – moonboots
            Mar 26 at 21:08
















          4












          $begingroup$

          I would try it with 2 shapekeys:




          • In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.

          • Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.

          • Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.

          • You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.


          enter image description here






          share|improve this answer











          $endgroup$













          • $begingroup$
            Thank you. There are some issues regarding this method:
            $endgroup$
            – Alish
            Mar 26 at 15:23










          • $begingroup$
            Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
            $endgroup$
            – Alish
            Mar 26 at 15:30










          • $begingroup$
            so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
            $endgroup$
            – moonboots
            Mar 26 at 16:07










          • $begingroup$
            Thanks. I added the file just after the question.
            $endgroup$
            – Alish
            Mar 26 at 20:33










          • $begingroup$
            I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
            $endgroup$
            – moonboots
            Mar 26 at 21:08














          4












          4








          4





          $begingroup$

          I would try it with 2 shapekeys:




          • In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.

          • Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.

          • Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.

          • You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.


          enter image description here






          share|improve this answer











          $endgroup$



          I would try it with 2 shapekeys:




          • In the Properties panel > Data > Shapekeys, create 2 shapekeys, keep the second selected.

          • Go in Edit mode, enable the Proportional Editing mode, Linear option, select the top vertices of your object, adjust the influence circle, pull up so that your object looks like your second image.

          • Back in Object mode, play with the shapekey Value, push it up to 1 if you want the object to be fully spread.

          • You might need to make some vertices adjustments for one or the other shapekey in Edit mode, in that case deactivate the Proportional Editing.


          enter image description here







          share|improve this answer














          share|improve this answer



          share|improve this answer








          edited Mar 23 at 11:19

























          answered Mar 23 at 10:41









          moonbootsmoonboots

          14.4k21025




          14.4k21025












          • $begingroup$
            Thank you. There are some issues regarding this method:
            $endgroup$
            – Alish
            Mar 26 at 15:23










          • $begingroup$
            Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
            $endgroup$
            – Alish
            Mar 26 at 15:30










          • $begingroup$
            so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
            $endgroup$
            – moonboots
            Mar 26 at 16:07










          • $begingroup$
            Thanks. I added the file just after the question.
            $endgroup$
            – Alish
            Mar 26 at 20:33










          • $begingroup$
            I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
            $endgroup$
            – moonboots
            Mar 26 at 21:08


















          • $begingroup$
            Thank you. There are some issues regarding this method:
            $endgroup$
            – Alish
            Mar 26 at 15:23










          • $begingroup$
            Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
            $endgroup$
            – Alish
            Mar 26 at 15:30










          • $begingroup$
            so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
            $endgroup$
            – moonboots
            Mar 26 at 16:07










          • $begingroup$
            Thanks. I added the file just after the question.
            $endgroup$
            – Alish
            Mar 26 at 20:33










          • $begingroup$
            I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
            $endgroup$
            – moonboots
            Mar 26 at 21:08
















          $begingroup$
          Thank you. There are some issues regarding this method:
          $endgroup$
          – Alish
          Mar 26 at 15:23




          $begingroup$
          Thank you. There are some issues regarding this method:
          $endgroup$
          – Alish
          Mar 26 at 15:23












          $begingroup$
          Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
          $endgroup$
          – Alish
          Mar 26 at 15:30




          $begingroup$
          Highlighted edges are not detached in my geometry(I added the image in the "Edited" part of the question). I also added two other images which present pulling the top vertices with two different influence circles. These two images show the issue of detachment.
          $endgroup$
          – Alish
          Mar 26 at 15:30












          $begingroup$
          so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
          $endgroup$
          – moonboots
          Mar 26 at 16:07




          $begingroup$
          so you need to redesign your shape to make it possible. Maybe with some rips (V) on the edge loops you could cut it but I'm not sure, maybe share your file...
          $endgroup$
          – moonboots
          Mar 26 at 16:07












          $begingroup$
          Thanks. I added the file just after the question.
          $endgroup$
          – Alish
          Mar 26 at 20:33




          $begingroup$
          Thanks. I added the file just after the question.
          $endgroup$
          – Alish
          Mar 26 at 20:33












          $begingroup$
          I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
          $endgroup$
          – moonboots
          Mar 26 at 21:08




          $begingroup$
          I think it's a bit too hard to start with the current topology ;) you should entirely rethink your object to make the animation possible, starting for example from a spirale curve like I've done
          $endgroup$
          – moonboots
          Mar 26 at 21:08


















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